Archive for the ‘marketing’ Category

This Website is Not Yet Rated – Can the MPAA regulate internet trailers?

Sunday, November 9th, 2008

Over at Films.com, Christine Champ has an interesting article about the MPAA’s successful efforts to force Kevin Smith to take down a “red band” trailer of his film Zack and Miri Make a Porno from his own website. Alex Billington at FirstShowing.net goes into more detail, explaining that as a signatory of the MPAA (though not a member), the Weinstein Co. must follow certain rules related to trailers. Of course, they can make up whatever rules for members they want, in theory, but the idea that the MPAA can regulate a basically ungovernable region seems somewhere between ludicrous and spooky.  There are other reasons why most small distributors (and independent producers) don’t generally submit films to the MPAA (primarily financial) but freedom is a nice side benefit.

ht: Chris Thilk

Caachi Vidget snags trailer sharing

Thursday, September 11th, 2008

Snag Films has been out for a bit now, and I’m not sure how they are doing, though I have noticed Snag-related stories and promotion around the internets.  When they launched, I wrote to them to suggest using the technology for trailers as well as full-length films.  For me, the chance of making money in a scheme where revenues are tied to people watching the whole film (Snag monetizes the films with a series of interstitial ads, and the filmmaker gets something like $.10 if the viewer watches the whole film) and this is a streaming situation, even if it looks nice, it’s hard to know if it will actually make money for most films- when selling a DVD or download could yield a higher take when viewers don’t think the films is available anytime for free. (Though they might feel so excited by watching it on Snag that they go buy the DVD that very second- it’s hard to know what to expect).

On the other hand, sending a high-quality trailer around with a widget is a great idea, especially on Facebook or other social networking sites. Especially if that trailer includes a link to buy the film, either as a download or a DVD.  This is so simple, people definitely like a bite-sized video item like a trailer for sharing, and it’s much better for the film’s revenues.  And you could still monetize the widget! Use adwords or some simple graphic advertizing on the widget. Make it work for mobile in the best-case scenario.

So Caachi has just announced their Vidget, which essentially hews to this bare bones of this plan.  It isn’t the most attractive thing you’ve ever seen, but it does seem to connect to Facebook as well as create posts for Blogger, WordPress, and a few other blog and networking sites. The trailer itself is really small and it is text-heavy (unlike the slick-looking Snag widget). At the moment it only seems to be set up for GORDO (this may just be a bug I am having on my Mac), but it will be interesting to see if they have success.

Here Comes… Trouble?

Sunday, June 15th, 2008

Clay Shirky‘s new book Here Comes Everybody: The Power of Organizing Without Organizations is not specifically about media distribution (it’s more generally about how social networks and their emergence on the internet have affected culture and business development) but it does deliver this metaphor:

When reproduction, distribution, and categorization were all difficult, as they were for the last five hundred years, we needed professionals to undertake these jobs, and we properly venerated these people for the service they performed. Now these tasks are simpler, and the earlier roles in some cases have become optional, and are sometimes obstacles to direct access, often putting the providers of the older service at odds with their erstwhile patrons. An amusing example occurred in 2005, when a French bus company, Transports Schiocchet Excusions (TSE), sued several French cleaning women who had previously used TSE for transport to their jobs in Luxembourg. The women’s crime? Carpooling. TSE asked that the women be fined and that their cars be confiscated, on the grounds that the service that the women had arranged to provide for themselves– transportation– should be provided only by commercial services such as TSE. (The case was thrown out by a lower court; it is pending on appeal.)

Though this incident seems like an unusual lapse in business judgment, this strategy– suing former customers for organizing themselves– is precisely the one being pursued by the music and movie industries today. Those industries used to perform a service by distributing music and moving images, but laypeople can now move music and video easily, in myriad ways that are both cheaper and more flexible than those mastered and owned by existing commercial firms, like selling CDs and DVDs in stored. Faced with these radical new efficiencies, those very firms are working to make moving movies and music harder, in order to stay in business– precisely the outcome that the bus company… was arguing for.

While this is certainly a well-aimed jab, and has some definite legitimacy as a criticism of the film and music industries. I think there are a couple of points that this argument (which is one you hear a lot) ignores.

1) the film and music businesses are not the same. The music business (in my opinion anyway, as a former fringe player) was pretty much founded upon exploitation of the artist and relied upon that model, for the most part, to become the monolithic entity it appeared to be until the late 90s. The way contracts were structured and revenues were distributed were designed to bring revenue to the corporations. Even indie labels had a hard time completely avoiding this structural model though they were probably less scummy about it.

The film business is not free of exploitation historically, but as a more collaborative creative endeavor with more money involved, both the existence of unions and the complicated power hierarchies within production have helped to prevent the kind of manichaean power imbalances of the music industry. While new technologies are allowing many more people to create films (by some definition of the concept), there is still nowhere near the production of films as compared to songs, and there are still more costs in creating and marketing films by an exponential amount.

2) These facts may have no mitigating relationship to the carpooling analogy, but it doesn’t seem to be a lateral comparison. In the case of the ladies creating a carpool, there are consumers creating an alternate distribution network for a service (transportation) that is abstract- the companies feel they have some entitlement to these networks because the ladies are infringing on some kind of protected market. In the case of consumers distributing film online, the problem is not entirely that consumers are creating new channels of distribution, it is that they are distributing something that is owned (not just moving themselves, as in the bussing situation). And there is not simply some organic P2P sharing happening, the distribution of these owned products creates revenue for sites who help to disseminate the files, while the creators of the films are not getting any revenue.

3) There is another difference between the music industry and film- for most musicians, it is fairly inexpensive to make a recording. If the music industry as it was once known fell into the depths of hell, most musicians would still be able to record something, if not lushly produced tracks. Film is more dependent on its industry. Without the business, big budget movies would be difficult to make. More importantly, what might be described as middle-budget films, not big-Hollywood vehicles with stars and things blowing up, but dramas or indies with higher production values are still made with a bottom line, and if there is no market in home media, it is not clear if that type of movie could be made at all. In some businesses this might just seem like product evolution but in creative industries it does seem more complex, especially since most films that have been recognized as aesthetically “excellent” fall into this middle-budget category.

There is no doubt that the film industry will have to adjust to the new “market” realities. But since the Statute of Anne there has been some sense that the creator of work should have some protections in the marketplace, “Whereas Printers, Booksellers, and other Persons, have of late frequently taken the Liberty of Printing… Books, and other Writings, without the Consent of the Authors… to their very great Detriment, and too often to the Ruin of them and their Families:…” It is easy to duplicate works now- as Shirkey suggests, every viewing of a digital work is a duplication- but should that ipso facto mean that there should be no protection for creators?

Crash Course

Friday, June 6th, 2008

As we’ve moved increasingly into mobile technologies, English teachers have been aghast at the trend of shorter, even micro communiques with questionable spelling and grammar that have all but made the elegant postal letter obsolete.

Cinema studies grads may be the next to gasp. If When the Internet and Film Collide is the guide to the new film ouvre, ‘mobile cinema’ looks a lot like what we formerly called a “promo clip”. On mobile, attention spans are short and pixels are few. Even on laptops with giant 14″ screens, on services such as MySpace or YouTube, viewers prefer a film to be 2-3 minutes long. While technically the panel focused on a number of episodic videos (which function more like TV than film), certain challenges were shared by all the filmmakers.

Much of what was discussed was stuff you’ve heard a few times before: it’s unclear how to monetize the films (even in the shorter length); it’s hard to see how making these films will translate into future funding for filmmakers. Some of the evening’s participants were promoting their films in every available venue, from affinity partnerships to chatrooms, while others seemed content to simply make and post their content on the cheap and smile gratefully if anyone bothers to notice.

Unsurprisingly, the most developed ideas of the evening came from The Last Broadcast director and Workbook Project founder Lance Weiler. Discussing a project he had helped develop for Hammer Films called Beyond the Rave, an episodic Vampire-related series that broadcast on MySpace. In order to create stickiness for the shows, Weiler created a game that compelled viewers to find clues within the episodes (including links to other MySpace content and other sites) with the result of game-players watching episodes multiple times to get all the key info.

This strategy is one that could easily be employed by any filmmaker or content deliverer- it would not need to be particularly high-tech (inserting an individual frame with links or clues does not impair the viewing experience) and would likely have at least some resonance with viewers if there were the right reward (case-specific, naturally).