Crash Course
Friday, June 6th, 2008As we’ve moved increasingly into mobile technologies, English teachers have been aghast at the trend of shorter, even micro communiques with questionable spelling and grammar that have all but made the elegant postal letter obsolete.
Cinema studies grads may be the next to gasp. If When the Internet and Film Collide is the guide to the new film ouvre, ‘mobile cinema’ looks a lot like what we formerly called a “promo clip”. On mobile, attention spans are short and pixels are few. Even on laptops with giant 14″ screens, on services such as MySpace or YouTube, viewers prefer a film to be 2-3 minutes long. While technically the panel focused on a number of episodic videos (which function more like TV than film), certain challenges were shared by all the filmmakers.
Unsurprisingly, the most developed ideas of the evening came from The Last Broadcast director and Workbook Project founder Lance Weiler. Discussing a project he had helped develop for Hammer Films called Beyond the Rave, an episodic Vampire-related series that broadcast on MySpace. In order to create stickiness for the shows, Weiler created a game that compelled viewers to find clues within the episodes (including links to other MySpace content and other sites) with the result of game-players watching episodes multiple times to get all the key info.
This strategy is one that could easily be employed by any filmmaker or content deliverer- it would not need to be particularly high-tech (inserting an individual frame with links or clues does not impair the viewing experience) and would likely have at least some resonance with viewers if there were the right reward (case-specific, naturally).


